![]() This lets me have loads of shells to punch through as many targets as I want, leaving some room for the shells I might need to pierce a harder target at close and long range, even though it may be worth to try and get closer to the enemy first, it really depends on the situation. I always try to make my loadout as similar as possible to this (pic for example): If possible bring APCBC or APHEBC as your default shell, some APCR for those hard to pen targets, a couple of HE shells to deal with Marders, Nashorns and that kind of nuisances and at least 1 or 2 Smoke shells for their utility value. Ok so now I know how each shell behaves ingame, but which one(s) should I bring to a battle? They are very useful specially in Simulator Battles. NOTE: You may want to reserve some space for the newly added Smoke shells. You really need to aim well with this ammo type, so due to this issue and the low penetration it may be more reliable to use an AP based shell instead. If you hit an area with nothing on the way it will explode in the middle of the tank and release shrapnel damaging all of the crew. If you hit a module the shell will explode and all of the shrapnel will be absorved by that module. You can however see red dots in the driver's area, which are all bits of shrapnel. In the screenshot it does not seem so because the rest of the shrapnel already hit either the inside walls of the tank or the crew members (driver and machine gunner). The shrapnel is spread in all directions, not just the direction of the shell trajectory. The screenshot was taken firing a shrapnel shell from a "T-34 1940" into the front of a "PzIV C" in the Test Drive map at a distance of 160m. If the shell penetrates the target it will explode releasing a TON of shrapnel all over the place.ĭeadly at lower tier battles (Rank 1-2, up to BR 3-4). Jk, but this is really nasty, just look at the screenshotĪlthough the penetration values of this shell are low (when compared with the AP based ammo tanks should have anyways) the Shrapnel shots can be quite deadly. There are lots of better shells to destroy a tank, like APCBC or APHEBC which most tanks should have, or at least something similar.ĭo not use this unless you want to go to court-martial. In Arcade game mode that is not really a big deal if the target is stationary, but if the target is moving or you are playing in Simulation or Realism modes you need to compensate for the slower shell speed. HEAT shells travel VERY SLOWLY! A tank which fired AP shells at ~680m/s will fire HEAT at ~330m/s, so you will have to aim much higher to hit the target. When you need a long range alternative with high penetration this might be your solution, but these shells should only be used as your last option, when you can't absolutely do anything else. ![]() It looks like a mix of AP with HE, meaning it will explode just like an HE shell but create shrapnel like an AP shell. It's not how this works in War Thunder though. Shell explodes on impact and propels material into the tank through a tiny hole. The real life mechanics of this shell are kinda cool.
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